
The Company
Raise structures, garrison your claims, and keep the crew alive a long way from help.
You lead a mining company's wagon into the frontier. Every stop is a battle for contested ground, and every mile between them shapes the deck, the crew, and the fortune you haul home.

Raise structures, garrison your claims, and keep the crew alive a long way from help.

Pick your route between battles. Encounters on the road grow your deck and test your supplies.

Coin keeps the company fed. Crystal powers your strongest cards and the works that hold your ground.
Every fight plays out on a procedurally generated battlefield. Position your units, watch your lines of sight, and protect the wagon. It carries everything you own, and if it falls, the run ends.
Pentus is a world scarred by wars over crystal. The Masterian Empire spent its own veins long ago; now its companies press into the frontier, where the richest strikes and the oldest dangers wait.